Big Top Showdown

Description:

In this wave-based, first-person shooter, an average businessman finds himself trapped in a dark ringmaster’s twisted circus. Armed with nothing but a water gun and a confetti cannon, can you survive the relentless waves of clowns and escape the ringmaster’s changing arenas? Find out by downloading Big Top Showdown now!

My Role: Game Design Lead

Check out the trailer here!

  • Purpose: Game Development Class
  • Project Length: 3 months
  • Team size: 11

 

Level Design:

  • Designed and implemented all parts of two out of the three arenas (Arenas 1 and 3)
  • Designed and implemented the entire Escape Level
  • Provided feedback for the Tutorial and Arena 2
  • Implemented the vast majority of all 3D models and 2D assets

 

Systems/Mechanical Design:

  • Worked closely with the Programming Lead to properly set up enemy AI navigation and spawn points in every Arena for every Wave
  • Playtested and iterated on player and enemy health, speed, and damage values

 

Leadership/Production:

  • Led weekly Design meetings throughout the game’s development
  • Delivered presentations and data after each milestone to the team

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