Projects

Click on a project to learn more about it!

Partners in Crime is a 2-player Co-Op, combined VR and PC game where 2 players work together as a Robber and a Hacker to make as much money as possible in 90 seconds. The player in VR (Robber) runs around the room of a mansion, collecting treasures with their vacuum gun, while the player on the PC reveals the most valuable treasures and hacks the mansion’s security systems. I was the Team Lead and Producer for this project.

By using a deck builder as a metaphor for growth and change, Midwest Goodbye invites you to relive various key moments throughout your life with your family. While you might’ve wanted to get out of a conversation with your grandma quickly at first, taking your first steps into the world on your own might leave you wishing you’d spent a little more time talking with her! I was the Lead Designer for this project.

In this wave-based, first-person shooter, an average businessman finds himself trapped in a dark ringmaster’s twisted circus. Armed with nothing but a water gun and a confetti cannon, can you survive the relentless waves of clowns and escape the ringmaster’s changing arenas? I was the Lead Game Designer for this project.

I made four projects in a semester-long class at Bradley University called “Rapid-Prototyping.” In this class, our goal is to develop a game idea, and make a fully functioning prototype of that idea in three weeks. I was the Producer for all four of these prototypes.

KillCode is an atmospheric horror game that I worked on with a team of other Bradley students for Game Jam. In KillCode, the player must learn the story of they are, and the story of the world around them by sifting through computer files before the monster makes its way into the room with them. I was a Designer for this project.

In Good Spirits is a 2D-Platformer/Drink-Making game that I worked on with a team of Bradley students for Game Jam. The player navigates around a 2D environment managing ingredients, avoiding hazards, and making drinks for customers on an airline. I was the Producer for this project.

RATASTROPHE! is a 2D-Top Down-Puzzle game that I worked on with a team of both Bradley University and University of Wisconsin Whitewater students for our Crossplay Game Jam. The player controls a rat that has to complete a series of slightly misleading puzzles in order to escape the clutches of an evil scientist! I was the Producer for this project.

Craftway Racers is a 4-Player racing game controlled by actual wheels and pedals instead of controllers. In Craftway Racers, players race around a cardboard track while dodging various giant toys and other appliances that spawn unpredictably around the track. I was a Programmer for this project.

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