3-Week Prototypes

Role: PRODUCER

I made the following four projects with an 11-person team in a semester-long class at Bradley University called “Rapid-Prototyping.” In this class, our goal is to develop a game idea and make a fully functioning prototype of that idea in three weeks. I was the Producer and Team Lead for all four of these projects. Take a look at them and try them out!

Description:

Size Matters is a First-Person 3D Puzzle game. The main mechanic is using your Growth gun to transfer matter between objects. Manipulate size to solve puzzles and navigate through the world around you!

Size Matters

Description:

Fish Splatters is a 3D-Platforming prototype that experiments with movement mechanics in water. Climb to the top by jumping and diving your way through a large world, and try not to SPLATTER!

Fish Splatters

Description:

Gun Adders is a first-person, horde-survival shooter prototype. In Gun Adders, players must fight off endless waves of enemies in a dynamic arena while constantly changing their gun and adding effects to it.

Gun Adders

Description:

Gnome Ladders is a 2D-Puzzle Platformer, where the player must collect, stack, and throw gnomes to solve various puzzles. Unlike the other three projects, this game was made in Godot instead of Unity. In three weeks, we were able to learn a completely new engine and create a full game!

Gnome Ladders

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